Ice Climbers' dash attack sends opponents upward, which can lead into combos. At 4 frames of startup, it's a decent get-off-me tool. When possible, shield grabbing is the best punish for unsafe moves, as Ice Climbers can convert a lot off of a single grab.Ī two part attack where both climbers swing their hammer forward. For opponents attacking from above, up smash is a decent option. It won't be able to punish everything, so exert caution when using it on safely spaced moves. Ice Climbers don't have any extremely quick out of shield options, with their fastest one (nair) coming out in 9 frames. Ice Climbers Frame Data and Moveset Best Out of Shield Options Move If your opponent is unable to SDI out of it, this combo can deal a ton of damage. This one involves desyncing by using down special right after a down throw. Down Throw→Down Special→Short Hop Down Special→Short Hot Down Special→Short Hop Down SpecialĪnother low percent combo. This is a rather tough one to pull off, so be sure and practice in training mode. It involves desyncing by using a forward roll right after down throw. If up air is quickly performed 2 times in a row, you will desync.ĭown Throw→Foward Roll→N-air→Side Special→Down Throw→F-airĪ combo for opponents at low percents. Ice Climbers can be desynced with an up air. The second the opponent is thrown to the ground, if you perform another move, you will desync. Ice Climbers can be desynced with down throw. How to Make Ice Climbers Desync Down Throw Desync ・Terrible recovery when separated, and very weak overall when alone ・Acting as a pair gives them large hitboxes ・Very powerful attacks when together (attacks hit twice) See Our Tier List Here! Ice Climbers' Strengths and Weaknesses Strengths When alone, Ice Climbers' recovery, damage output, and KO power are all significantly reduced, so it's vital to make sure your opponent does not take out your partner. While together, they are a rather powerful duo, but if Nana (the AI controlled partner) is KO'ed, then Popo will be alone and severly limited in his gameplan. Ice Climbers are a high execution character, with lots of potential if enough practice is put in, including learning how to desync them (shown below). While they no longer can wobble or chain grab opponents like in previous games, they still have deadly combo potential, and can deal massive damage when attacking simultaneously. When they are together, they will do whatever moves you input, and when separated, Nana will be controlled by the CPU until the pair reunites. The Ice Climbers are completely unaffected by it and are able to walk on it normally.Ice Climbers in Smash Ultimate have the unique property of being two characters that function as one. It serves as an obstruction on the stage as well as damaging and possibly freezing enemies. Nana and Popo high-five each other to form a huge iceberg that pierces through and covers most of the stage. They can attack seperately, although when together their abilities are increased, such as being able to perform their 'Beley' recovery. Players are in control of Popo, while Nana follows behind computer controlled, usually copying Popo. Popo in blue, Nana in pink, the tag team duo of the Ice Climbers return. Here are some extra comments from the members of our forums for Ice Climbers. Try to keep them in the air as much as possible and juggle them. They are also very light, so if you can get in and land a blow, they wont last long. Their range isn't that great, so keep a distance. Wait until their full combo is over before moving in or de-shielding. Don't forget about your Ice Shot, as it can catch people off guard, as can Blizzard.ĭon't be fooled, there are two of them, and many of their attacks use both of them in a delayed fashion. Use your two stage attack to catch opponents off guard. Controlling two characters at once is nearly impossible, but the payout is huge if you can get it down. Ice Climbers take FOEVER to get used to, and are not recommended for anyone other then experts. Can also freeze solid and send flying anyone that actually touches it. Causes freezing damage to anyone near it, and can do up to 200 damage. Has a chance to freeze your opponent.Ĭauses a giant iceberg to appear in the center of the stage. Sends a cloud of freezing ice out in bothĭirections. Only works with both Popo and Nana.ĭown-B: Blizzard. Spins in a circle, swinging their hammers. Tosses mini glaciers that slide across the field.
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